A projection mapped shoe. All done in camera with no post=production, for the footwear label Hogan.
Fractoid 2.1 is the second in a series of projection mapped sculptures. Fractoid 2.1 is synched to futuristic beat-machines and operates based off of audience interaction. When certain combinations of keystrokes are entered on the midi controller, the kinetic sculpture has the ability to rotate into different 3 shapes. Full credits listed on the Vimeo page.
Collaborative project by artists Gabriel Pulecio and Michael Russek. Sound Design: Sam Pool
Design and Animation for a dark and moody pitch we won at Psyop NY. Directed by Jon Saunders and Laurent Barthelemy.The final spot was rendered by Jacob Slutzky, comped by Nick Tanner.
The end result of a few weeks spent at The Mill NY researching and developing various graphic styles that can be replicated through procedural trials. All of the particles were created as if in an invisible cube. They will later be projected onto a physical cube as part of the new interactive installation.
Oscar-winning director Alex Gibney’s latest documentary, We Steal Secrets: The Story of WikiLeaks, follows the controversial whistleblowing site and its even more controversial leader, Julian Assange.
It tells the story of the site’s creation up to its execution of the largest security breach in US history.Below is the montage of some of my favorites graphics I produced for the film.Directed by Marc Smith at FramestoreNY.
Thru projection mapping, the user would be able to pick up his car model, change the color, and even see it parking in front of his own house.Early concepts Frames I did for Bossa studio in NY.
Also I was part of the composting team over at Hornet creating the assets for the Projection mapping final stage.
Where Guillerme directed an amazing projection mapped sequence with over 7 projectors and all kinds of technical madness.
The first iteration of the Metalloid Trooper makes it now a interactive sculpture that triggers various graphics and audio when certain volume peaks are reached in the ambient sound.
The underlying non linear story about the journey of the extra-dimensional being, trapped in earth, and poisoned by humans.
Special sound effects by Chris Lane. The sound reactive sculpture was presented at the Kernel Festival in Milan, Italy. Click here for more pictures of the festival.
An inter-dimensional journey reveals itself and continuously creates both the physical and the chain of higher metaphysical realms. Passing through the 10 Sephirots and therefore reaching the point of oblivion.Together with Felipe Posada, we created a set of visuals for Madonnas 2012 World Tour.I was in charge of designing, animating and composting all the 3d shots of the set.
An electro glaciers illustration for Armada Skis new signature TST series.
Tripping fun balls pitch for an endorphin’s high phone. Working again with Guilherme at Hornet NY.
Fractoid is a projection mapped sound sculpture that works as a futuristic beat-machine. People interact with it through alight emitting midi controller composed of 36 glowing keys and 10knobs which control
and enable the live mixing of the audiovisual output, a video-camera transmitting real time feedback, a joystick moving a focal 3d light over the sculpture and a set of two directional speakers.
This installation was custom made for the Lightning in a Bottle 2012music/art festival in LA, the concept behind the whole piece was to build an interactive piece that attracts people passing by, to play and compose their one scores during the 3-day musical frenzy.
Three forces collaborated to give life to the piece, Mike Russek built the 6.5´ sculpture and designed and built the retro-looking midi console, Chris Lane created the sound design from a tight and exiting dialogue with me, who designed the
sculpture and the visuals and programmed the whole system in TD.
Awesome team, amazing experience!
Thanks to the Smart Gallery for the best camping crowd and spot in the place :)
Sound reactive projection mapped paper sculpture. Based on the Audio peaks of the ambient, this interactive sculpture will change colors, trigger videos, and also has real time feed-back camera.
New York city is the background for this a nostalgic and fast paced story about a character, a creator, who trough-out the video builds a machine heart that represents love. He fills this heart with super magnetic memory fields containing default memories (it is the problematic of one person, that represents many at the same time), only to have it burned at the end. Better kept than lived. “but I’m in love with you, want to stay in love with you…so I’m going to live alone”
Talking a little about technicalities, we can say that no light bulb was turned on, no machine/gadget was plugged in. Everything was lit and came to life through projection mapping and the animations that where created for all scenes. Everything was shot with a 7D, and a gopro Hero.
The video was done in two months by two great friends, motion designer and animator Gabriel Pulecio aka lustix.com who directed the piece and digital artist Lorena Kraus.
More pictures from the process, props and making-of HERE!
Meticulously hancrafted in El Ricaurte, Bogotá. and after many long but enjoyable drives back and forth from the workshop, Lustix letterpressed bussiness cards are finally here!
With a new 2012 holographic foil logo with UV coating on the front of the card and silver and white foil on the back, we are presented with the aftermath of uniqueness in every piece.
Some logo explorations within the post!
Creating rim paterns in the sky, second part of the amazing hyundai project i was lucky to be in, working with the amazing people at Mass Market, NYC.
Fluid metallic light sculptures, discovering parts of the new Hyundai. Boards created for Hyundai’s new billboard at the Picadilly Circus in London. Massmarket, NYC
Vampires, necromancers, Trueblood Season Finale 4,Population is going down, fast. My role was design and animation, another cool camera projection exercise. Looking forward to do more of this. Mass Market, NYC.
The entire animation on this reel is made by me. It is a compilation of work done between 2006 and 2008.
Drop me a line if you need a more detailed breakdown. Music and soundFX by Jeff Dodson.
Saqueadores de calaveras / skull looters.
Series of illustrations for Marcando Calavera. A blog aiming to be the biggest and most exquisite skull archive/collection on the web.
We continue our study of exponential law for occurrences and returns of patterns in the context of random fields. Research and development for the upcoming re-branding of a sports channel. FreshPaint, NYC.
Metalloid Trooper is the first attempt to combine projection mapping and inflatable sculpting. The inflatable sculpture model was designed in 3D to be later translated into fabric and then put together as a inflatable piece that stands on its own and becomes a screen. This 3 dimensional screen is a provoking surface for the development of a series of animations. The animation explores different materials and textures along with some light effects that are carefully synked with an audio track to create an intense and perceptual immersive experience. The result was striking.
This is a quick edit with footage taken with several iPhones at the first appearance of the piece at a 3rd Ward Inflatable Sculpture Show in April, 2011. Brooklyn, NY.
Third part of the exploratory process of illustrative and vintage-e direction for a sports channel rebrand .Freshpaint, NYC
The last one of the Hyundai Saga. My role: Composting.
This issue was curated by KDU partner, Josh Vanover, KDU Core member, Victor Antonio and KDU Founder, David Gensler.
Containing over one hundred original images, it represents our continuing effort to crate the future while resisting the Digital Haze and Hype. 2011 SOLSTICE on issuu
Door designed for the KDU & Operation Design “Side by side, artists from Brooklyn’s Keystone Design Union and students from lower Manhattan’s High School of Leadership and Public Service”.
The door-size artwork was created to benefit the school through Operation Design. The artists’ panels will be auctioned on Ebay,from November 30th – December 5th , to benefit future
Operation Design projects”
Of course data is continually changing, updating and refreshing. Data doesn’t die or is born, it only transforms.
The implications of these are at once thrilling and worrying. Data can be generated so easily and flow beyond our control too; it will follow you everywhere you go. Framestore, NYC.
Series of Photographs taken during the Research and Development of the upcoming short THE SPILL.
We continue our study of exponential law for occurrences and returns of patterns in the context of random fields.
Research and development for the upcoming re-branding of a sports channel. FreshPaint, NYC. More info to come.
Styleframes for the Hockey Winter Classic Opening 2011. UVPH, NYC. Currently in production, more info soon.
Birds caught in the air. Fatal instants.
If people expected most conversations to be untruthful, talking and communicating with others would require distraction and misdirection to acquire reliable information.
On a given day, it is likely that most human beings will either deceive or be deceived by another person.
Collection of Drawings and Sketches running on a Tumblr blog.
Side by side, Guilleme Marcondez and I created, in just a couple of days, this fun pitch for the new reality show Jamie’s Dream School. Hornet, NYC. Some pics from the process:
Series of colliding displacement landscapes.
A displacement field is an assignment of displacement vectors for all points in a region or body that is displaced from one state to another.
Cheetah patterns and melting gold. Concept and style-frames for a new show for VH1. Long Friendship, NYC.
What can be more fun than pitching for a high voltage, fast paced commercial for some tough Ford endurance trucks? Lobo, NYC.
An earthquake contained in a disk. An eruption inside a terrarium. And I really want a terrarium!
A series of dessertic spatial landscapes. Igneous polygons, which form vertex flows, when erupted, affect the lunar phases that are the result of looking at the illuminated half of the moon from different viewing geometries and they are not caused by the shadow of the Earth or umbra falling on the Moon’s surface.
The most common type of first-order discontinuity is the transform fault. It appears where rigid planes slide past each other. Experimental shapes produced for a internal pitch. Superfad, NYC.